3 official sources support the stable facts on this page.
Last reviewedQuick answer
The Requisition Console is used between assignments to request ammunition, abilities and supplies. Official examples include powder charges, air reconnaissance and specialized ammunition. Developer-confirmed movement cards add tactical or emergency relocation, each with different effects and follow-up costs.
What belongs in a requisition plan
- Ammunition and powder for the requested target effect.
- Reconnaissance that resolves an unknown position before firing.
- Battlefield-control abilities that protect time, information or movement.
- Supplies needed to complete the next known assignment rather than a speculative stockpile.
Use the next order as the budget
- List the next mission's known target, uncertainty and time pressure.
- Identify which missing capability is most likely to prevent a valid firing solution.
- Read the current card's cost, uses and mode restrictions.
- Buy the smallest complete solution, leaving flexibility for new reports.
- Record the post-mission inventory so persistence is learned from the current mode.
Tactical movement versus emergency movement
A developer-marked Steam answer confirms that the two movement cards are distinct and affect counter-battery in different ways. Movement is not free information: once the Nest relocates, old range and bearing notes are stale.
Before selecting a movement card, decide how you will recover your own position. Position reports, observer geometry, reconnaissance or illumination may be needed before the guns can be laid again.
Do requisitions carry over?
The reviewed official FAQ explains progression and what the console can request, but it does not state one universal carry-over rule for every credit, item, card, campaign mission and Challenge mode. The defensible answer is to verify the live mode and inventory, not to publish an unsupported universal yes or no.
Requisition mistakes
- Spending before reading the next order.
- Buying a powerful shell without the intelligence needed to place it.
- Treating a movement card as a firing solution instead of the start of new map work.
- Copying launch-week card costs without checking the current build.
- Assuming campaign persistence applies to every Challenge mode.
Verification boundary
What still needs live verification
The console's purpose and named request types are official, while exact costs, unlock order and carry-over behavior should be verified in the current mode and build.
Official descriptions establish stable scope. Interface paths, balance, values, rewards, schedules, and version-specific behavior must still be checked in the current game build.
Official media and records
Check the primary sources
Use these official pages for the current store description, announcements, screenshots, patch notes, or platform status.